SimplyFun’s latest Math and STEM games, Planet Voyagers and Shore Seekers, have won a Spring 2021 Brain Toy Award! The award comes from Academics’ Choice, the leading international educational award honoring excellence in mind-building media and toys.

How to Play these Award-Winning Math and STEM Games

Explore space with Planet Voyagers, the newest educational game from SimplyFun.

In Planet Voyagers, players journey from planet to planet, sending out research probes to earn points. While they travel, they learn interesting facts about the celestial bodies near and far. Players read their voyager cards and data boards, learning important facts about planets, moons, asteroids, and comets. Simultaneously, players analyze their cards, as well as movements of other players, strategizing and making decisions that help them score points. The first player to land their rocket on the planet Neptune or to score 12 points wins the game! Planet Voyagers is intended for 2-5 players ages 8 and older, and takes 30 minutes to play. Launch into Planet Voyagers and learn more, here.

Shore Seekers game by SimplyFun

In Shore Seekers, players roll one die at a time trying to reach a sum of seven or less. This allows kids to practice risk, decision making and addition. When a player chooses to roll just one die, the number rolled is how many spaces they will move. If they choose to roll two or three dice (and the sum remains at seven or less), they multiply that sum by the number of dice rolled to equal the number of spaces to move. Players move their turtle around the island and collect cards to determine how many eggs will be in their nest. At the end of the game, the player whose turtle has laid the most eggs wins. Shore Seekers is for 2-7 players ages 7 and older, and takes 30 minutes to play. Dive deeper and learn more about Shore Seekers, here.

About the Academics’ Choice Awards

The Academics’ Choice Awards bring recognition to the best thinking-based products in the industry. They help parents and educators validate claims such as ‘critical thinking’ and ‘educational toy’ with a qualified, scientific approach. As a result, the awards program is recognized worldwide by consumers and educational institutions as a mark of genuinely effective learning tools.